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Coherent Chess
A chess engine written from scratch by AI agents. No fork, no copied code, no chess library. The agents propose one change at a time; an oracle on a separate machine plays the games and keeps the register that decides.
- Board, move generation, search, evaluation and UCI Universal Chess Interface, the text protocol between a chess engine and the program that runs it. layer, all written by agents
- Every change is an SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops. run; passed and failed runs stay visible side by side
- Strength is only ever stated as a measurement with an error range